Civilization VI 3/5
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Civilization VI

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By Aspyr Media, Inc. (Aspyr Media (iDP))

IMPORTANT NOTICE: Civilization VI for the Mac App Store is currently a single player experience.

••• PLEASE check that your Mac meets the system requirements before purchasing •••

See what reviewers are saying about Civilization VI!

“I’ll never need another Civ game in my life besides this one” – PC Gamer (93 out of 100)

“It’s just the beginning of a new Civ chapter, and what a glorious, confident beginning it is.” – PCGamesN (9 out of 10)

“Possibly the biggest and deepest game in the series' 25-year history.” – IGN

Sid Meier’s Civilization VI, winner of 15 E3 awards including Best Strategy Game, is the next entry in the popular Civilization franchise, which has sold in over 35 million units worldwide, including more than 8 million units of Civilization V.

Originally created by legendary game designer Sid Meier, Civilization is a turn-based strategy game in which you attempt to build an empire to stand the test of time. Become Ruler of the World by establishing and leading a civilization from the Stone Age to the Information Age. Wage war, conduct diplomacy, advance your culture, and go head-to-head with history’s greatest leaders as you attempt to build the greatest civilization the world has ever known.

Civilization VI offers new ways to engage with your world: cities now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas based on their historical traits as you race for one of five ways to achieve victory in the game.

• Additional information about Sid Meier’s Civilization VI •

If you encounter problems playing the game, please visit support.aspyr.com. Our Customer Support team is happy and eager to help. Your feedback helps us make better games.

In order to run the game with satisfactory performance, your Mac must meet these minimum system requirements: 2.7 GHz CPU Speed | 6 GB RAM | 15 GB free disk space | (ATI): Radeon HD 6970 | (NVidia): GeForce GTX 775M | (Intel): Iris Pro | 1 GB VRam

NOTICE: Civilization VI does not utilize Steam for encryption and will not work with Steam Civilization V DLC.

NOTICE: This game is not supported on volumes formatted as Mac OS Extended (CaseSensitive)

©1991-2016 Take-Two Interactive Software, Inc. and its subsidiaries. Developed by Firaxis Games. 2K, Sid Meier's Civilization, Civilization, Civ, Firaxis Games and their respective logos are all trademarks of Take-Two Interactive Software, Inc. All rights reserved. Published and distributed by Aspyr Media, Inc. Aspyr is a registered trademark of Aspyr Media, Inc., and the Aspyr star logo is a trademark of Aspyr Media. All rights reserved. Mac and the Mac logo are trademarks of Apple Computer, Inc., registered in the U.S. and other countries. The ratings icon is a trademark of the Entertainment Software Association. All other trademarks and trade names are the properties of their respective owners. All rights reserved.

Release Notes

9/21/2017 | Version : 1.0.5 | Size : 5.1 GB
• New Nubia Civilization and Scenario Pack now available via in-app purchase.
• Multiple Balance adjustments.
• Improvements to Norway, Spain, Greece and France Civilizations.
• Improved AI behavior.
• Multiple bug fixes.

5/26/2017 | Version : 1.0.4 | Size : 4.9 GB
•New Persia and Macedonia double civilization and scenario pack now available via in-app purchase.
•Improved coastal cities.
•Multiple balance adjustments.
•Improved AI behavior.
•Multiple bug fixes.

3/16/2017 | Version : 1.0.3 | Size : 4.7 GB
•New Australia Civilization and Scenario pack now available via in-app purchase.
•Adds Aztec civilization
•Adds True Start Location Earth map
•Multiple Balance change
•Improved AI
•Multiple Bug Fixes

Rankings

Overall :
#17 : Top Grossing Mac Applications
#30 : Top Paid Mac Applications

Categories :
#1 : Top Paid Mac Applications [Strategy]
#1 : Top Grossing Mac Applications [Strategy]
#3 : Top Paid Mac Applications [Simulation]
#4 : Top Paid Mac Applications [Games]
#4 : Top Grossing Mac Applications [Simulation]
#6 : Top Grossing Mac Applications [Games]

Screenshots Mac OSX :

Screenshots Mac OSX Screenshots Mac OSX Screenshots Mac OSX Screenshots Mac OSX Screenshots Mac OSX

Category

Games , Simulation , Strategy


Supported Devices : Mac OS

Comments and Ratings for Civilization VI

SPOILER Not really VI, just another re-hash of Civ V (1.0.1)
1/3/2017 4:44:00 PM 2/5 By cybersoul
There’s no other game like Civilization, and sadly, not even Civ is Civ anymore. I’ve played Civ since the original and keep coming back. I bought this game on the day of its release and have played the heck out of it since to get my money’s worth (ha). I support Mac gaming, but I won’t get the DLC or even update this as the problems simply can’t be fixed until the whole game is rebuilt. All the problems of V are still there: ugly maps, shallow & cluttered UI, hopeless AI, and pitiful little units bogged down in a nearly unplayable navigational funnel. I thought the original creator of the game engine in Civ V disavowed it? I’ve never liked it, and it’s only gotten worse. Okay, who thinks “Religion" is about casting lightning bolts in fights to the death? I looked for a way to turn off Religion the way that Civ IV let you turn off Espionage (which, in this version, is now worthless; spies might cause petty problems, but they can be ignored). Everything about the entire Civ playing experience has been reduced and gamified. Goodbye, 4X. Hello, twisted little freak of an RPG? What’s next? Micro-payments? There are already plenty of those types of games to ignore. Back to Civ: "Great People” in the game now run amok. What started to go wrong in Civ IV is just insane in this version, and shows just how far from the original simulation the game has fallen. The whole point of Civ was that the player—me—was the Great Person! The Great Settler of the first city. The Great Planner and the Great General, etc, making all the “big” decisions in peace and war. But now these tiny little nuisances pop up and leave litter—well, snippets of classics of art, music and literature, stripped of context and stuffed in little boxes that generate tourism—which is somehow figured into the victory? That’s just one of the many ways to run up the score but one of many pointless distractions. The so-called “Governments” are just card games—and unsophisticated ones at that. There’s no substitution for being able to set and adjust rates of economic production. In addition, the tech tree has been split into two and each one is very, very thin. In my last game, I was researching a Civic called “Space Program” before I had even discovered the principles of “Flight" (in the other tree, natch). Clearly, the content for this first version has been stripped down to the minimum. The laughable “diplomacy” with the other leaders is worse than an incomprehensible RPG. The AI is hamstrung by pursuing victory at a pre-determined rate, and all the “leaders” still can’t win. For the first time I can remember, I’ve won all of the Civ games I’ve played on a new version—proving again that this is not a new version. Even with the ridiculous overhead incurred with building new districts, the same strategy that wins Civ V and Civ BE wins this version. SPOILER: the other civs can be out-produced, out-developed and out-fought with ease. To maximize your production, you’ll need numbers on your side. I shoot for building or capturing 50 cities, but settle for half. Somehow, the opponents in this version even struggle to build ten without help. Maxing out the Commercial districts and trade will pay for and support all those cities. I invest heavily in Campus buildings and Holy Site for the first hundred turns, but then stop. I’ll still have to choose “Future Tech” again and again and again because without destroying the buildings, you can never stop their output. For all the effort on the lovely soundtrack (the only reason to give more than one star to this re-hash) and detailed CG animations, there is just painfully little variety. I doubt I’ve heard half the soundtrack and I’ve been playing for a month. I’m guessing this game was produced by people who don’t actually play it. And the animators should be forced to hear Harold Hardrada grunt in pointless succession after succession, because I won’t. After a few hundred rounds, that all gets real old. I knew that the tedious endgame awaited me but that winning the game was merely the final insult. In the better conceived Civilization Beyond Earth (despite being a re-working of the intellectual property of 1999’s Alpha Centauri), the game engine worked as well as could be expected in that game as it was set in an alien location, so “ugly" worked great. In addition, [SPOILER] the endgame in Civ BE has so many moral dilemmas—enslavement to an overmind, forced re-location of humans, armed invasion of Earth, just for a few examples—so that the excruciating amount of time that victory took actually added to the tension and stakes. In fact, the Science Victory actually makes Sean Bean’s words a lie: “From the first stirrings… you have come far… towards the stars.” SPOILER: you may turn your gaze to the stars, but you will only get to Mars. Sad. And also weird—to close, I want to ask: Whose idea was it to spin the leaders into something approaching immortals as hinted at in the prologues (“Gilgamesh… you are more than a mere man…” WTH?) because that’s just lame. And weird. And, hopefully, I’ll never play a game this over-produced again.

Crashes no matter what your specs are (1.0.1)
1/2/2017 10:33:00 AM 1/5 By CivVet
Constantly crashing even though I have more than the require system specs. Especially in later years.

Runs Okay Until late era, then crashes constantly (1.0.1)
1/1/2017 8:12:00 PM 2/5 By tehart
There are major changes from Civ V. Some are okay, some not. The screen for the production queue is different, and you can no longer use the tab key to cycle back and forth. You use the [] keyes. That’s really intuitive. Most of the key bindings appear to have changed in counter-intuitive ways. Units don’t stack, but the do form corps (two units) and armies (3 units), as well as their naval equivalents. However, the corps and armies don’t appear to move as a single unit. Combat is still rather dull. In Civ IV you would go to a screen, and watch the slaughter when cities are attacked. Doesn’t happen in Civ V, and apparently doesn’t happen in VI. The major problem is that once you reach the later eras, generally the Information Era, unless I’m mistaken, the program freezes up, and needs to be restarted. Now they did add a nice feature so that if you crashe, or even, I guess exit without saving, you can resume the game where you left off. The bad thing is that a certain point the game crashes without notices, and it is impossible to play. This is apparently due to the graphics card. Only certain ones are fully compatible with the game. My iMac has an Nvidia M750 card, and it works for a while, but then stops. It seems to me that it’s sloppy or negligent programming to implement a game in such a manner that a customer has to go out and spend $1,400 or more for a new computer to run a $50 or $60 game when a machine is 3 years old or less. Aspyr really needs to address the issue of properly implementing the graphics on middle-aged Macs. Update 1/1/2017 Units form corps or armies, or the naval equivalents thereof, by selecting the two star or three star symbol on the unit dialog, and then clicking on the highleghted adjacent area. This is not obvious at first glance. I was finally able to finish a game. The program apparently uses memory at a good clip, and in the later stages it uses the most. Aspyr suggests running in Strategic mode, which I haven’t tried yet. What I did find is that if you have no other programs running it is possible to finish the game. My machine is an iMac late 2013 model with the Nvidia 750 card and 8GB of RAM, so users with 16 or 32GB machines may fare better. In previous versions, such as V, nukes were an option, but you did not have to build a separate project to go from the atomic bomb to the hydrogen bomb. Also they were buyable with gold. Here they must be built and each bomb is considered a city project. I have bit of a beef with some of the late stage wonders and projects. As IU recall the first fission reaction took place in the late 1930s, and the first nuclear blast took place in 1045/ I think it took 5 to 8 years to go to the huydrogen bomb. It seem to me that the Manhattan project and other late stage wonders take too long in relation to the historical reality. That’s just my opinion, and not a major complaint. You used to get a nice fireball and sound effects when using nukes, not so much anymore. In previous versions Future Tech was a constantly repeating tech that did not require sekection. In this version both the tech and the kast stage civics selection have to be manually selected over and over again.

Crashes At Random Times (1.0.1)
1/1/2017 12:16:00 PM 2/5 By SkyDenUAV
This game is fun, dont get me wrong, however it will crash on you and there is no way to fix it. I have had to start over several times at various points in several playthroughs. It is very frustrating to have it still be an issue.

Specs Requirements (1.0.1)
1/1/2017 11:16:00 AM 2/5 By Txcarfuvuyc
I loved playing Civ V and was hoping for an experience that would be just as good as the old game. I believed that I could run the game on my laptop because it says that your device needs to be "OS X 10.11 or later, 64-bit processor" My laptop meets both of these requirements so I was confused when my screen was black when I started up the game. I looked online for more specific specs on devices compatible to this game and found that my computer acually could not handle Civ VI. I was so disappointed that I spent all that money on it only to find out that my laptop could not run the game. I have a MacBook Pro (13-inch, Late 2011) which has 2.4 GHz and 4GB of memory. After researching I found out that this game requires 2.7 GHz and 6GB of memory which Apple did not mention on this page. Because of this, I warn all of you who are intrested in this game to carefully research what specs are required for this game BEFORE purchasing.

Civilization 6 (1.0.1)
12/31/2016 11:53:00 AM 5/5 By Clash👌
This game shocked me. I was very impressed at first the intro was quite amusing I thought this was going to look amazing. The graphics were good for the intro but then when you play it actually it looks cheezy. It’s only about half way in my empire where I decided that this was the best game ever. You can declare wars, trade with others, you can create your own personal empire and start again and get a completely different result. You can be a man of mass destruction or a man of peace. Peace is where the key lies embedded in this game which shows you how fun it can be to start your own world in a simple $60 game. The game is definitely over priced but I was so excited to open the gates to creativity I had to buy this game. I am not disappointed I am simply relieved. The stress deciding if I should buy it or not was tough but after trailers upon trailers and gameplay, I decided this is going to be mine. This game is actually historically correct in cities depending on your leader. Overall this game is quite fun it kept me on it for hours just wanting me to develop to my new age and then again to my new empire rebuilt. Those who attack must be attacked and where I stand my ground is where the birth of life was given.

Not really as fun as Civ 5 (1.0.1)
12/29/2016 5:54:00 PM 3/5 By Redrogue60
I know everyone is complaining about the crashing but I want to comment on a few things of my own. 1. Civ 5 had the Earth map really it should have been in this one too 2. Rainforests should have the Brazil wood logging option 3. It would have been more cool to see the leaders appropriately dressed in different eras 4. All of the 7 Wonders of the Ancient World should always be represented in the game if you are going to have wonders then put all of the amceint ones in. Come on there are only 7 The Great Pyramids - In the game The Statue of Zeus - Not The Temple of Artemis - Not The Gardens of Baylon - In the Game The Mausoleum og Mausolus - Not The Colosuss of Rhodes - In the Game The Lighthouse of Alexandria - In the Game 5. The 7 Wonders of the Natural World should always be in the game Grand Canyon Great Barrier Reef Harbor of Rio de Janeiro Mount Everest - In the Game The Aurora Paricutin Volcano Victoria Falls 6. As the game progresses there should be a stronger construction bonus for later created cities for building that are Ancient and Classic era buildings. 7. Where are all the single player scenarios? Those were the most fun when the game got tedius in Civ 5 8. When you get to the end of your choices to pick for social bonuses it should just be one revolving bonus not globalization and social media over and over 9. Cathedrals should also house religious music in addidtion to religious works of art 10. Statues should be a separate category of art from paintings Art Museums should be able to house both statuary and paintings as separate slots and 3 a piece 11. Librabries should hold 2 written works slots a piece in addition to the ampitheatre 12. Making a copper/silver/gold mine should all bonus coinage

Great Game (1.0.1)
12/28/2016 9:27:00 AM 5/5 By churchplantman
This is a great game that is full of unexpected twists and turns. It doesn't get boring to me it keeps having new challenges to face. People keep complaining about crashes. I have had this game since November and not one single crash. It runs smoothly and no problems so far. Great game, lot of money but worth it if you are looking for a great game and a new challenge.

Nice changes to 20 years of civ (1.0.1)
12/27/2016 3:47:00 PM 4/5 By test$depth
Civilization VI potential buyers…. I read all the reviews about crashes. I have had none of that and I have version 1.01. I have a 2014 MBP Core i7 2.5, 16GB, 512 GB Flash drive, and 2GB vram on Nvidia GT 750M. I am running a clean install macOS sierra not an upgrade from El Capitan. If you are a long time Civ player like me this game will be different. Civ 1-4 all had similar game play with enhanced graphics with each iteration. Civ 5 was still similar, with advanced social tactics, was more about trade and relationships than destroying your enemies like before, but was still the smae general game play as 1-4. I have had Civ 6 for about 24 hours and I had to switch from Prince level to Settler level just to get the gameplay down. On Civ 5 I started on Prince and never looked back. I consider this a plus becuae it means the developers really put thought into this one. I regularly had high scores (Ceasar or Lincoln rating) on levels 5 & 6 in Civ 5. So, there are much better players out there than me, but, I am long term civ player. A couple of big differences I have noticed so far: Cities: There are several districts you have to develop for building up certain aspects of a city. So, rather than having a host of buildings to choose from, you have to create a district and then develop the buildings in that district. And, you have to have land to do so. For example, if you build the aquaduct disctrict, you have to place it on a tile next to water. Housing: You have to have housing to keep your city expanding. I don’t fully have this down yet, but, it appears you get more houses through government bonuses, tile improvements like farms, and district expansions. Warfare: You can’t stack units, but, the eternal nature of warfare against 1 city in CIv 5 has been resolved. Barbarians: Even in Settler level they are everywhere and they now have Scouts. Economy and Building: It seems like building up a city takes longer than earlier versions of the game. I have reached about 1300 AD in my first game and still have melee units and just discovered Gunpowder. Now, this could be a function of my newness to the new game play. Money and trade seems to be slow to develop, but, I have not run out of money yet or lost citizens due to negative funds. Getting the map discovered seems to be arduous even with a couple of Scouts roaming around (Standard map size). Technology: This is perhaps the best improvement. The technologies expanded and get discovered through more activities than just science. For example if you build a city near the water you gain Sailing knowledge. City States: Relationship with city-states is still critical and is developed with Envoys. Government: There is now a tree for government and you can select your government form with certain charatceristics that make your form of government unique compared to others with the same overarching form. I like this. This is how it is in real life. You can pick if you want to bonuses for melee units or wonders for example even though you have a oligarchy main form. You get more frequent oppurtunities to change. And you have to discover government schemes just like science now; government is complete with a full discovery tree. Religion and Culture: Still critical. I haven’t messed with these too much yet. Just tried to get my religion formed so I can get the bonuses and spread it around like Civ 5. Overall, the play finally feels different. So, if you are a long term player of Civ, you will need some time to get up to speed. This is a good thing. I like the new feel of the game. I am not giving it 5 stars becuase it just hasn’t blown me away. But, I keep coming back to the game despite having other things to do. Definitely recommended.

Why so graphics-intensive? (1.0.1)
12/26/2016 9:54:00 PM 3/5 By Robrrb
Since Civ III, I’ve always wondered why the franchise insists on making the games so graphics-intensive. This isn’t a first-person shooter; nobody’s playing because the units’ belts move realistically. People play this kind of game for the strategy and story; that’s it. The graphics could be the same as Civ II and (assuming some gameplay updates) people would still be fans. Turn-based-strategy really shouldn’t tax computers like this. My computer does run it fine, though the fan pops on in a way that I don’t see in any other game (including much nicer-looking ones). It did the same with Civ V. Aspyr just needs to get their priorities straight, and graphics need to be near the bottom.


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